DirectX 12: Hidden Features & Benchmarks

Today at Game Developers Conference (GDC), Microsoft unveiled the new iteration of the proprietary graphics API after almost 5 years. According to Microsoft, this new API is much closer to metal and gives more direct access to hardware then ever before. This will let game developers to squeeze every single drop of performance out of the hardware. Another great deal about this API is, it has reduced the CPU overhead by over 50%. The multithreading / multiprocessor scalability is better and more scalable then ever before. This allows devs to properly utilize modern hardware & lowering overall strain on hardware.


DirectX 12 is directed towards all Microsoft platforms from PC, Console to smartphones & tablets. Microsoft says 40 percent of all DirectX 11 hardware will be ready for DirectX 12 on day one.


Chris Tector of Turn 10 Studios presented a demo of Forza Motorsport 5 running through Direct3D 12 on PC. Tector was quick to point out Direct3D 12 would allow developers to more efficiently handle resources, but it was difficult to see exactly how Direct3D 12 was really impacting the game's performance based on the demo. Overall, the game looked more or less the same as it does on Xbox One.


Intel's 4th gen Core processors will be ready for DirectX 12 according to the vice president of Intel. Epic Games CEO Time Sweeney said: "DirectX12 is a great step forward, exposing low-level hardware functionality through an industry standard API to give developers more control and efficiency than ever before."


Qualcomm also gave a presentation extolling the virtues of DirectX 12 for mobile. According to company vice president of engineering Eric Demers, DirectX 12 could be the missing link between console and mobile. “We’re excited to see Xbox and PC titles move into mobile," said Demers.


Microsoft didn't give a specific date for DirectX 12-powered software, but estimated a "holiday 2015" window for games to ship using the API. 

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