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DirectX 12: Hidden Features & Benchmarks

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Today at Game Developers Conference (GDC), Microsoft unveiled the new iteration of the proprietary graphics API after almost 5 years. According to Microsoft, this new API is much closer to metal and gives more direct access to hardware then ever before. This will let game developers to squeeze every single drop of performance out of the hardware. Another great deal about this API is, it has reduced the CPU overhead by over 50%. The multithreading / multiprocessor scalability is better and more scalable then ever before. This allows devs to properly utilize modern hardware & lowering overall strain on hardware.